![Wormhole at the front door](https://img.itch.zone/aW1nLzE4MTYxMzguanBn/original/%2FmxcfQ.jpg)
Wormhole at the front door
A downloadable game for Windows
There is a wormhole at the front door! Every time you walk outside you will end up in a different location (just one in alpha version). Also, other things like physics, or even the very door you just walked trough might behave in a weird way. You need to try to return back to your home, but the only way to get to the next location is to get back inside and then walk out the door again. The multiverse awaits!
Recommended system requirements:
GPU: AMD R9 380 2GB or equivalent
Credits
Game design:
Nemanja Živković
Nikola Vitanović ( http://vitanovic.net )
Level design:
Nemanja Živković
Programming:
Nemanja Živković
Nikola Vitanović
Audio engineering:
Nemanja Živković
Nikola Vitanović
Testers:
Aleksa Vitanović
Milutin Vrbić
Kristijan Stevanović
Dušan Zlatanović
Mladen Jovanović
3D models
Low poly forest pack (trees, rocks)
Jaks
https://jaks.itch.io/lowpolyforestpack
Lop poly pack (grass, flowers)
Psionic Games
https://psionicgames.itch.io/low-poly-pack-1
Low poly cabin
T Allen Studios
https://t-allen-studios.itch.io/low-poly-log-cabin
Shrink gate
BitGem
https://sketchfab.com/models/0040f94c8efd43639d8010874e4fefb6
Teleporter
3DMaesen
https://sketchfab.com/models/3279b8d99fe244059c40a66e8aa39590
Crate
Daniyal Malik
https://sketchfab.com/models/166e97868ea44c0fb37a0b45812d7ebd?ref=related
Survival pack (Crate items)
Imersa Studios
https://imersastudios.itch.io/survival-pack-low-poly
Bedroom pack
T Allen Studios
https://t-allen-studios.itch.io/bedroom-furniture-pack
Fireplace
Mahus
https://www.turbosquid.com/3d-models/free-fireplace-3d-model/983390
Low poly room pack
Emirhan Gümüş
https://emirhangumus.itch.io/low-poly-bed-room-interiors
Treasure pack (key)
Lokesh Mehra
https://koralheim.itch.io/3d-treasure-pack
Voxel buildings
Lokesh Mehra
https://koralheim.itch.io/voxel-buildings
Modular street pack
quaternius
https://quaternius.itch.io/lowpoly-modular-street
Fire wood
edikm1
https://www.turbosquid.com/3d-models/free-3ds-model-cherry-logs/644464
Sounds
Footsteps sound
monte32
https://freesound.org/people/monte32/sounds/353799/
Crystal insert
waveplay_old
https://freesound.org/people/waveplay_old/sounds/187499/
Crystal bounce
Mega-X-stream
https://freesound.org/people/Mega-X-stream/sounds/429028/
Fireplace crackle
kyles
https://freesound.org/people/kyles/sounds/454016/
Nature sound
burokelis
https://freesound.org/people/burokelis/sounds/321995/
Underwater 1
monica137142
https://freesound.org/people/monica137142/sounds/211389/
Underwater 2
Abolla
https://freesound.org/people/Abolla/sounds/213914/
Door locked
jcdecha
https://freesound.org/people/jcdecha/sounds/235473/
Door open
kyles
https://freesound.org/people/kyles/sounds/450348/
Teleport
wangzhuokun
https://freesound.org/people/wangzhuokun/sounds/439528/
Pickup
krnash
https://freesound.org/people/krnash/sounds/389799/
Light switch
MastersDisaster
https://freesound.org/people/MastersDisaster/sounds/218115/
Artwork
Peter Fuss' street art photo
Paweł Czerwiński
https://unsplash.com/photos/KVOtJAxULK4
Art, Finger peace and plug
Jon Tyson
https://unsplash.com/photos/eHgTkUW3Z5Y
Uv light, uv paint, face and portrait
h heyerlein
https://unsplash.com/photos/riYdn15o96U
Storm trooper street art
Jon Tyson
https://unsplash.com/photos/eIhH7RTlTZA
Love Balloon
Nick Fewings
https://unsplash.com/photos/ka7REB1AJl4
Fonts
A dripping marker
Wick van den Belt
https://www.dafont.com/a-dripping-marker.font
Download
Click download now to get access to the following files:
Comments
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Hi! I downloaded your game because i think it looks beautiful but sadly i can't turn my head in the game ,also the game menu buton doesnt'work too. Can you help me out?
Hi! I'm sorry that you are experiencing difficulties, but I will try to help you. The game requires at least some mid range PC, so I've seen shadow artifacts and jumping bugs on low end PCs, but nothing like this. Turning the head (looking around) should always work, maybe it's something with your mouse settings? As for the menu button, which menu button? Main menu is made as a room with objects serving as triggers and there are: 'Start', 'Options', 'Credits' and 'Exit'. They are activated on 'E' key when looking at the object or text representing the action. So, for example: you enter first level by looking at the door or 'Start' text and pressing 'E' on you keyboard. And when you are in the level itself you can only hold Esc to go back to main menu room.
If it still doesn't work, maybe you could record a video and send it to me so I could see what is going on, or maybe I could help you via Team Viewer remote connection software.